# startWidth

> The width of the trail at the spawning point.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float startWidth { get; set; }
```

### Remarks

A width of 1 corresponds to 1 unit in the game world.

Additional Resources: [TrailRenderer.endWidth](/engine/6000.7/script-reference/unityengine/trailrenderer/endwidth.md) variable.
