# text

> Returns the text displayed by the input field of the keyboard.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public string text { get; set; }
```

### Remarks

This value can be accessed at any moment, even if user has not yet finished input process.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public string inputText = "text";
    private TouchScreenKeyboard keyboard;
    // Updates button's text while user is typing
    void OnGUI()
    {
        if (GUI.Button(new Rect(0, 10, 200, 32), inputText))
            keyboard = TouchScreenKeyboard.Open(inputText);

        if (keyboard != null)
            inputText = keyboard.text;
    }
}
```
