# targetDisplay

> Specifies on which display the on-screen keyboard will appear.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int targetDisplay { get; set; }
```

### Remarks

This property has no effect. Unity ignores any value you set, and the on-screen keyboard always appears on the primary display.
