# Stationary

> A finger is touching the screen but hasn't moved.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.InputLegacyModule

```csharp
Stationary = 2
```

### Remarks

A touch enters this phase when it stays on the screen but its position doesn't change between frames. The threshold that separates a stationary touch from a [TouchPhase.Moved](/engine/6000.7/script-reference/unityengine/touchphase/moved.md) touch is platform-dependent and isn't an exact zero-distance test. Platforms that use Unity's built-in touch emulation, such as Android, keep a touch stationary until it moves more than a small distance. On iOS, the operating system reports this phase directly.
