# radiusVariance

> This value determines the accuracy of the touch radius. Add this value to the radius to get the maximum touch size, subtract it to get the minimum touch size.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.InputLegacyModule

```csharp
public float radiusVariance { get; set; }
```

### Remarks

**Android**: Returns 0 for the majority of devices.
