# timeSinceLevelLoadAsDouble

> The double precision time in seconds since the last non-additive scene finished loading (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static double timeSinceLevelLoadAsDouble { get; }
```

### Remarks

Double precision version of [Time.timeSinceLevelLoad](/engine/6000.7/script-reference/unityengine/time/timesincelevelload.md). This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, use the [Time.timeSinceLevelLoadAsDouble](/engine/6000.7/script-reference/unityengine/time/timesincelevelloadasdouble.md) equivalent over [Time.timeSinceLevelLoad](/engine/6000.7/script-reference/unityengine/time/timesincelevelload.md).
