# Chunk

> Batches each Sprite from the Tilemap into grouped chunks to be rendered.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.7/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
Chunk = 0
```

### Remarks

Use this mode if Sprites on the Tilemap do not need to interact with any non-Tilemap Renderers and to optimize performance..
