# TilemapCollider2D

> Collider for 2D physics representing shapes defined by the corresponding Tilemap.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.7/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule
* **Inherits from:** [Collider2D](/engine/6000.7/script-reference/unityengine/collider2d.md)

```csharp
[RequireComponent(typeof(Tilemap))]
public sealed class TilemapCollider2D : Collider2D
```

## Remarks

Additional Resources: [BoxCollider2D](/engine/6000.7/script-reference/unityengine/boxcollider2d.md), [CircleCollider2D](/engine/6000.7/script-reference/unityengine/circlecollider2d.md), [EdgeCollider2D](/engine/6000.7/script-reference/unityengine/edgecollider2d.md), [PolygonCollider2D](/engine/6000.7/script-reference/unityengine/polygoncollider2d.md)

## Properties

| Property                                                                                                                   | Description                                                                                                                                                                                                                        |
| -------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [extrusionFactor](/engine/6000.7/script-reference/unityengine/tilemaps/tilemapcollider2d/extrusionfactor.md)               | The amount of Collider shapes each Tile extrudes to facilitate compositing with neighboring Tiles. This eliminates fine gaps between Tiles when using a CompositeCollider2D. This is calculated in Unity units within world space. |
| [hasTilemapChanges](/engine/6000.7/script-reference/unityengine/tilemaps/tilemapcollider2d/hastilemapchanges.md)           | Returns true if there are Tilemap changes that require processing for Collider updates. Returns false otherwise.                                                                                                                   |
| [maximumTileChangeCount](/engine/6000.7/script-reference/unityengine/tilemaps/tilemapcollider2d/maximumtilechangecount.md) | Maximum number of Tile Changes accumulated before doing a full collider rebuild instead of an incremental rebuild.                                                                                                                 |
| [useDelaunayMesh](/engine/6000.7/script-reference/unityengine/tilemaps/tilemapcollider2d/usedelaunaymesh.md)               | When the value is true, the Collider uses an additional Delaunay triangulation step to produce the Collider mesh. When the value is false, this additional step does not occur.                                                    |

## Methods

| Method                                                                                                                   | Description                                                                   |
| ------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------- |
| [ProcessTilemapChanges](/engine/6000.7/script-reference/unityengine/tilemaps/tilemapcollider2d/processtilemapchanges.md) | Processes Tilemap changes for Collider updates immediately, if there are any. |

## Inheritance

**Inherited Members:**

* [Collider2D.CreateMesh(bool, bool, bool)](/engine/6000.7/script-reference/unityengine/collider2d/createmesh.md)
* [Collider2D.GetShapeHash()](/engine/6000.7/script-reference/unityengine/collider2d/getshapehash.md)
* [Collider2D.GetShapes(PhysicsShapeGroup2D)](/engine/6000.7/script-reference/unityengine/collider2d/getshapes.md#getshapes\(physicsshapegroup2d\))
* [Collider2D.GetShapes(PhysicsShapeGroup2D, int, int)](/engine/6000.7/script-reference/unityengine/collider2d/getshapes.md#getshapes\(physicsshapegroup2d-int-int\))
* [Collider2D.GetShapeBounds(List\<Bounds>, bool, bool)](/engine/6000.7/script-reference/unityengine/collider2d/getshapebounds.md)
* [Collider2D.CanContact(Collider2D)](/engine/6000.7/script-reference/unityengine/collider2d/cancontact.md)
* [Collider2D.IsTouching(Collider2D)](/engine/6000.7/script-reference/unityengine/collider2d/istouching.md#istouching\(collider2d\))
* [Collider2D.IsTouching(Collider2D, ContactFilter2D)](/engine/6000.7/script-reference/unityengine/collider2d/istouching.md#istouching\(collider2d-contactfilter2d\))
* [Collider2D.IsTouching(ContactFilter2D)](/engine/6000.7/script-reference/unityengine/collider2d/istouching.md#istouching\(contactfilter2d\))
* [Collider2D.IsTouchingLayers(int)](/engine/6000.7/script-reference/unityengine/collider2d/istouchinglayers.md)
* [Collider2D.OverlapPoint(Vector2)](/engine/6000.7/script-reference/unityengine/collider2d/overlappoint.md)
* [Collider2D.Overlap(ContactFilter2D, Collider2D\[\])](/engine/6000.7/script-reference/unityengine/collider2d/overlap.md#overlap\(contactfilter2d-collider2d\))
* [Collider2D.Overlap(List\<Collider2D>)](/engine/6000.7/script-reference/unityengine/collider2d/overlap.md#overlap\(listcollider2d\))
* [Collider2D.Overlap(ContactFilter2D, List\<Collider2D>)](/engine/6000.7/script-reference/unityengine/collider2d/overlap.md#overlap\(contactfilter2d-listcollider2d\))
* [Collider2D.Overlap(Vector2, float, List\<Collider2D>)](/engine/6000.7/script-reference/unityengine/collider2d/overlap.md#overlap\(vector2-float-listcollider2d\))
* [Collider2D.Overlap(Vector2, float, ContactFilter2D, List\<Collider2D>)](/engine/6000.7/script-reference/unityengine/collider2d/overlap.md#overlap\(vector2-float-contactfilter2d-listcollider2d\))
* [Collider2D.Overlap(ContactFilter2D, Allocator)](/engine/6000.7/script-reference/unityengine/collider2d/overlap.md#overlap\(contactfilter2d-allocator\))
* [Collider2D.Overlap(Vector2, float, ContactFilter2D, Allocator)](/engine/6000.7/script-reference/unityengine/collider2d/overlap.md#overlap\(vector2-float-contactfilter2d-allocator\))
* [Collider2D.Cast(Vector2, ContactFilter2D, RaycastHit2D\[\], float, bool)](/engine/6000.7/script-reference/unityengine/collider2d/cast.md#cast\(vector2-contactfilter2d-raycasthit2d-float-bool\))
* [Collider2D.Cast(Vector2, ContactFilter2D, List\<RaycastHit2D>, float, bool)](/engine/6000.7/script-reference/unityengine/collider2d/cast.md#cast\(vector2-contactfilter2d-listraycasthit2d-float-bool\))
* [Collider2D.Cast(Vector2, float, Vector2, List\<RaycastHit2D>, float, bool)](/engine/6000.7/script-reference/unityengine/collider2d/cast.md#cast\(vector2-float-vector2-listraycasthit2d-float-bool\))
* [Collider2D.Cast(Vector2, float, Vector2, ContactFilter2D, List\<RaycastHit2D>, float, bool)](/engine/6000.7/script-reference/unityengine/collider2d/cast.md#cast\(vector2-float-vector2-contactfilter2d-listraycasthit2d-float-bool\))
* [Collider2D.Cast(Vector2, ContactFilter2D, float, bool, Allocator)](/engine/6000.7/script-reference/unityengine/collider2d/cast.md#cast\(vector2-contactfilter2d-float-bool-allocator\))
* [Collider2D.Cast(Vector2, float, Vector2, ContactFilter2D, float, bool, Allocator)](/engine/6000.7/script-reference/unityengine/collider2d/cast.md#cast\(vector2-float-vector2-contactfilter2d-float-bool-allocator\))
* [Collider2D.Raycast(Vector2, RaycastHit2D\[\], float, int, float, float)](/engine/6000.7/script-reference/unityengine/collider2d/raycast.md#raycast\(vector2-raycasthit2d-float-int-float-float\))
* [Collider2D.Raycast(Vector2, ContactFilter2D, RaycastHit2D\[\], float)](/engine/6000.7/script-reference/unityengine/collider2d/raycast.md#raycast\(vector2-contactfilter2d-raycasthit2d-float\))
* [Collider2D.Raycast(Vector2, ContactFilter2D, List\<RaycastHit2D>, float)](/engine/6000.7/script-reference/unityengine/collider2d/raycast.md#raycast\(vector2-contactfilter2d-listraycasthit2d-float\))
* [Collider2D.Raycast(Vector2, ContactFilter2D, float, Allocator)](/engine/6000.7/script-reference/unityengine/collider2d/raycast.md#raycast\(vector2-contactfilter2d-float-allocator\))
* [Collider2D.Distance(Collider2D)](/engine/6000.7/script-reference/unityengine/collider2d/distance.md#distance\(collider2d\))
* [Collider2D.Distance(Vector2, float, Collider2D, Vector2, float)](/engine/6000.7/script-reference/unityengine/collider2d/distance.md#distance\(vector2-float-collider2d-vector2-float\))
* [Collider2D.ClosestPoint(Vector2)](/engine/6000.7/script-reference/unityengine/collider2d/closestpoint.md)
* [Collider2D.GetContacts(ContactFilter2D, ContactPoint2D\[\])](/engine/6000.7/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-contactpoint2d\))
* [Collider2D.GetContacts(ContactFilter2D, List\<ContactPoint2D>)](/engine/6000.7/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-listcontactpoint2d\))
* [Collider2D.GetContacts(ContactFilter2D, Collider2D\[\])](/engine/6000.7/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-collider2d\))
* [Collider2D.GetContacts(ContactFilter2D, List\<Collider2D>)](/engine/6000.7/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-listcollider2d\))
* [Collider2D.GetContacts(ContactFilter2D, Allocator)](/engine/6000.7/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-allocator\))
* [Collider2D.GetContactColliders(ContactFilter2D, Allocator)](/engine/6000.7/script-reference/unityengine/collider2d/getcontactcolliders.md)
* [Collider2D.density](/engine/6000.7/script-reference/unityengine/collider2d/density.md)
* [Collider2D.isTrigger](/engine/6000.7/script-reference/unityengine/collider2d/istrigger.md)
* [Collider2D.usedByEffector](/engine/6000.7/script-reference/unityengine/collider2d/usedbyeffector.md)
* [Collider2D.compositeOperation](/engine/6000.7/script-reference/unityengine/collider2d/compositeoperation-1.md)
* [Collider2D.compositeOrder](/engine/6000.7/script-reference/unityengine/collider2d/compositeorder.md)
* [Collider2D.composite](/engine/6000.7/script-reference/unityengine/collider2d/composite.md)
* [Collider2D.offset](/engine/6000.7/script-reference/unityengine/collider2d/offset.md)
* [Collider2D.attachedRigidbody](/engine/6000.7/script-reference/unityengine/collider2d/attachedrigidbody.md)
* [Collider2D.localToWorldMatrix](/engine/6000.7/script-reference/unityengine/collider2d/localtoworldmatrix.md)
* [Collider2D.shapeCount](/engine/6000.7/script-reference/unityengine/collider2d/shapecount.md)
* [Collider2D.bounds](/engine/6000.7/script-reference/unityengine/collider2d/bounds.md)
* [Collider2D.errorState](/engine/6000.7/script-reference/unityengine/collider2d/errorstate.md)
* [Collider2D.compositeCapable](/engine/6000.7/script-reference/unityengine/collider2d/compositecapable.md)
* [Collider2D.sharedMaterial](/engine/6000.7/script-reference/unityengine/collider2d/sharedmaterial.md)
* [Collider2D.layerOverridePriority](/engine/6000.7/script-reference/unityengine/collider2d/layeroverridepriority.md)
* [Collider2D.excludeLayers](/engine/6000.7/script-reference/unityengine/collider2d/excludelayers.md)
* [Collider2D.includeLayers](/engine/6000.7/script-reference/unityengine/collider2d/includelayers.md)
* [Collider2D.forceSendLayers](/engine/6000.7/script-reference/unityengine/collider2d/forcesendlayers.md)
* [Collider2D.forceReceiveLayers](/engine/6000.7/script-reference/unityengine/collider2d/forcereceivelayers.md)
* [Collider2D.contactCaptureLayers](/engine/6000.7/script-reference/unityengine/collider2d/contactcapturelayers.md)
* [Collider2D.callbackLayers](/engine/6000.7/script-reference/unityengine/collider2d/callbacklayers.md)
* [Collider2D.friction](/engine/6000.7/script-reference/unityengine/collider2d/friction.md)
* [Collider2D.bounciness](/engine/6000.7/script-reference/unityengine/collider2d/bounciness.md)
* [Collider2D.frictionCombine](/engine/6000.7/script-reference/unityengine/collider2d/frictioncombine.md)
* [Collider2D.bounceCombine](/engine/6000.7/script-reference/unityengine/collider2d/bouncecombine.md)
* [Collider2D.contactMask](/engine/6000.7/script-reference/unityengine/collider2d/contactmask.md)
* [Behaviour.enabled](/engine/6000.7/script-reference/unityengine/behaviour/enabled.md)
* [Behaviour.isActiveAndEnabled](/engine/6000.7/script-reference/unityengine/behaviour/isactiveandenabled.md)
* [Component.GetComponent(Type)](/engine/6000.7/script-reference/unityengine/component/getcomponent.md#getcomponent\(type\))
* [Component.GetComponent\<T>()](/engine/6000.7/script-reference/unityengine/component/getcomponent.md)
* [Component.TryGetComponent(Type, Component)](/engine/6000.7/script-reference/unityengine/component/trygetcomponent.md)
* [Component.TryGetComponent\<T>(T)](/engine/6000.7/script-reference/unityengine/component/trygetcomponent.md)
* [Component.GetComponent(string)](/engine/6000.7/script-reference/unityengine/component/getcomponent.md#getcomponent\(string\))
* [Component.GetComponentInChildren(Type, bool)](/engine/6000.7/script-reference/unityengine/component/getcomponentinchildren.md#getcomponentinchildren\(type-bool\))
* [Component.GetComponentInChildren(Type)](/engine/6000.7/script-reference/unityengine/component/getcomponentinchildren.md#getcomponentinchildren\(type\))
* [Component.GetComponentInChildren\<T>(bool)](/engine/6000.7/script-reference/unityengine/component/getcomponentinchildren.md)
* [Component.GetComponentsInChildren(Type, bool)](/engine/6000.7/script-reference/unityengine/component/getcomponentsinchildren.md)
* [Component.GetComponentsInChildren\<T>(bool)](/engine/6000.7/script-reference/unityengine/component/getcomponentsinchildren.md#getcomponentsinchildrent\(bool\))
* [Component.GetComponentsInChildren\<T>(bool, List\<T>)](/engine/6000.7/script-reference/unityengine/component/getcomponentsinchildren.md)
* [Component.GetComponentsInChildren\<T>()](/engine/6000.7/script-reference/unityengine/component/getcomponentsinchildren.md#getcomponentsinchildrent\(\))
* [Component.GetComponentsInChildren\<T>(List\<T>)](/engine/6000.7/script-reference/unityengine/component/getcomponentsinchildren.md)
* [Component.GetComponentInParent(Type, bool)](/engine/6000.7/script-reference/unityengine/component/getcomponentinparent.md#getcomponentinparent\(type-bool\))
* [Component.GetComponentInParent(Type)](/engine/6000.7/script-reference/unityengine/component/getcomponentinparent.md#getcomponentinparent\(type\))
* [Component.GetComponentInParent\<T>(bool)](/engine/6000.7/script-reference/unityengine/component/getcomponentinparent.md#getcomponentinparentt\(bool\))
* [Component.GetComponentInParent\<T>()](/engine/6000.7/script-reference/unityengine/component/getcomponentinparent.md#getcomponentinparentt\(\))
* [Component.GetComponentsInParent(Type, bool)](/engine/6000.7/script-reference/unityengine/component/getcomponentsinparent.md)
* [Component.GetComponentsInParent\<T>(bool)](/engine/6000.7/script-reference/unityengine/component/getcomponentsinparent.md#getcomponentsinparentt\(bool\))
* [Component.GetComponentsInParent\<T>(bool, List\<T>)](/engine/6000.7/script-reference/unityengine/component/getcomponentsinparent.md)
* [Component.GetComponentsInParent\<T>()](/engine/6000.7/script-reference/unityengine/component/getcomponentsinparent.md#getcomponentsinparentt\(\))
* [Component.GetComponents(Type)](/engine/6000.7/script-reference/unityengine/component/getcomponents.md#getcomponents\(type\))
* [Component.GetComponents(Type, List\<Component>)](/engine/6000.7/script-reference/unityengine/component/getcomponents.md#getcomponents\(type-listcomponent\))
* [Component.GetComponents\<T>(List\<T>)](/engine/6000.7/script-reference/unityengine/component/getcomponents.md)
* [Component.GetComponents\<T>()](/engine/6000.7/script-reference/unityengine/component/getcomponents.md#getcomponentst\(\))
* [Component.GetComponentIndex()](/engine/6000.7/script-reference/unityengine/component/getcomponentindex.md)
* [Component.CompareTag(string)](/engine/6000.7/script-reference/unityengine/component/comparetag.md#comparetag\(string\))
* [Component.CompareTag(TagHandle)](/engine/6000.7/script-reference/unityengine/component/comparetag.md#comparetag\(taghandle\))
* [Component.SendMessageUpwards(string, Object, SendMessageOptions)](/engine/6000.7/script-reference/unityengine/component/sendmessageupwards.md#sendmessageupwards\(string-object-sendmessageoptions\))
* [Component.SendMessageUpwards(string, SendMessageOptions)](/engine/6000.7/script-reference/unityengine/component/sendmessageupwards.md#sendmessageupwards\(string-sendmessageoptions\))
* [Component.SendMessage(string, Object)](/engine/6000.7/script-reference/unityengine/component/sendmessage.md#sendmessage\(string-object\))
* [Component.SendMessage(string)](/engine/6000.7/script-reference/unityengine/component/sendmessage.md#sendmessage\(string\))
* [Component.SendMessage(string, Object, SendMessageOptions)](/engine/6000.7/script-reference/unityengine/component/sendmessage.md#sendmessage\(string-object-sendmessageoptions\))
* [Component.SendMessage(string, SendMessageOptions)](/engine/6000.7/script-reference/unityengine/component/sendmessage.md#sendmessage\(string-sendmessageoptions\))
* [Component.BroadcastMessage(string, Object, SendMessageOptions)](/engine/6000.7/script-reference/unityengine/component/broadcastmessage.md#broadcastmessage\(string-object-sendmessageoptions\))
* [Component.BroadcastMessage(string, SendMessageOptions)](/engine/6000.7/script-reference/unityengine/component/broadcastmessage.md#broadcastmessage\(string-sendmessageoptions\))
* [Component.transform](/engine/6000.7/script-reference/unityengine/component/transform.md)
* [Component.transformHandle](/engine/6000.7/script-reference/unityengine/component/transformhandle.md)
* [Component.gameObject](/engine/6000.7/script-reference/unityengine/component/gameobject.md)
* [Component.tag](/engine/6000.7/script-reference/unityengine/component/tag.md)
* [Object.GetEntityId()](/engine/6000.7/script-reference/unityengine/object/getentityid.md)
* [Object.GetHashCode()](/engine/6000.7/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.7/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.7/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.7/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.7/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.7/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type)](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type\))
* [Object.FindObjectsByType(Type, FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.7/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindAnyObjectByType\<T>()](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindObjectsByType\<T>()](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.7/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.7/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.7/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.7/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.7/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.7/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.7/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
