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Unity Engine


TileArray

Creates a new array and allocates enough memory to fit the provided number of elements.
Read time 1 minuteLast updated 6 days ago

Definition

TileArray(int, Allocator)

Creates a new array and allocates enough memory to fit the provided number of elements.
public TileArray(int length, Allocator allocator)

Parameters

length

The number of elements to allocate.

allocator

The Allocator to use for the data.

TileArray(int, MemoryLabel)

Creates a new array and allocates enough memory to fit the provided number of elements, using the specified memory label.
public TileArray(int length, MemoryLabel memoryLabel)

Parameters

length

The number of elements to allocate.

memoryLabel

The MemoryLabel to allocate under.