# SetTileFlags(Vector3Int, TileFlags)

> Sets the TileFlags onto the Tile at the given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.7/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void SetTileFlags(Vector3Int position, TileFlags flags)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.7/script-reference/unityengine/vector3int)): Position of the Tile on the [Tilemap](/engine/6000.7/script-reference/unityengine/tilemaps/tilemap.md).**** (\[TileFlags]\(/engine/6000.7/script-reference/unityengine/tilemaps/tileflags)): [TileFlags](/engine/6000.7/script-reference/unityengine/tilemaps/tileflags.md) to set onto the [Tile](/engine/6000.7/script-reference/unityengine/tilemaps/tile.md).

### Remarks

Refer to Scriptable Tiles and Tilemap for more information.
