# SetColor(Vector3Int, Color)

> Sets the color of a Tile given the XYZ coordinates of a cell in the Tilemap.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.7/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void SetColor(Vector3Int position, Color color)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.7/script-reference/unityengine/vector3int)): Position of the Tile on the [Tilemap](/engine/6000.7/script-reference/unityengine/tilemaps/tilemap.md).**** (\[Color]\(/engine/6000.7/script-reference/unityengine/color)): Color to set the [Tile](/engine/6000.7/script-reference/unityengine/tilemaps/tile.md) to at the XYZ coordinate.

### Remarks

Refer to Scriptable Tiles and Tilemap for more information.
