# RefreshAllTiles()

> Refreshes all Tile s in the Tilemap. The Tilemap will retrieve the rendering data, animation data and other data for all tiles and update all relevant components.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.7/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public void RefreshAllTiles()
```

### Remarks

Refer to Scriptable Tiles and Tilemap for more information.
