# GetEditorPreviewTileFlags(Vector3Int)

> Gets the TileFlags of the editor preview Tile at the given position.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.7/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public TileFlags GetEditorPreviewTileFlags(Vector3Int position)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.7/script-reference/unityengine/vector3int)): Position of the [Tile](/engine/6000.7/script-reference/unityengine/tilemaps/tile.md) on the [Tilemap](/engine/6000.7/script-reference/unityengine/tilemaps/tilemap.md).

### Returns

| Type                                                                           | Description                                                                                                                                                                  |
| ------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [TileFlags](/engine/6000.7/script-reference/unityengine/tilemaps/tileflags.md) | [TileFlags](/engine/6000.7/script-reference/unityengine/tilemaps/tileflags.md) from the editor preview [Tile](/engine/6000.7/script-reference/unityengine/tilemaps/tile.md). |

### Remarks

Refer to Scriptable Tiles and Tilemap for more information.
