# UpdatePhysics

> Updates the Physics Shape in the TilemapCollider2D whenever the Tile Animation switches to the next Sprite in the animation.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.7/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
UpdatePhysics = 4
```
