# Repeat

> Tiles the texture, creating a repeating pattern.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Repeat = 0
```

### Remarks

When UVs are outside of the 0...1 range, the integer part will be ignored, thus creating a repeating pattern.

Additional Resources: [Texture.wrapMode](/engine/6000.7/script-reference/unityengine/texture/wrapmode.md), [texture assets](/engine/6000.7/manual/materials-and-shaders/textures/textures-reference/class-texture-importer.md).
