# limitBias

> The new value to apply on top of the global texture mipmap limit. Can act as an offset (default) or an override to it.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int limitBias { readonly get; set; }
```

### Remarks

By default, this is equal to `0`.

If [TextureMipmapLimitSettings.limitBiasMode](/engine/6000.7/script-reference/unityengine/texturemipmaplimitsettings/limitbiasmode.md) is set to [TextureMipmapLimitBiasMode.OffsetGlobalLimit](/engine/6000.7/script-reference/unityengine/texturemipmaplimitbiasmode/offsetgloballimit.md), `limitBias` acts as an offset to the current quality level's [QualitySettings.globalTextureMipmapLimit](/engine/6000.7/script-reference/unityengine/qualitysettings/globaltexturemipmaplimit.md). For example, if the global texture mipmap limit is `1` (half size) and `limitBias` is also `1`, the final combined value for textures that are affected by these settings is `2`. (quarter size)

If [TextureMipmapLimitSettings.limitBiasMode](/engine/6000.7/script-reference/unityengine/texturemipmaplimitsettings/limitbiasmode.md) is set to [TextureMipmapLimitBiasMode.OverrideGlobalLimit](/engine/6000.7/script-reference/unityengine/texturemipmaplimitbiasmode/overridegloballimit.md), `limitBias` ignores the global texture mipmap limit and acts as an override. For example, if [QualitySettings.globalTextureMipmapLimit](/engine/6000.7/script-reference/unityengine/qualitysettings/globaltexturemipmaplimit.md) is `2` (quarter size), and `limitBias` is `0` (full resolution), the final combined value for textures that are affected by these settings is `0` (full resolution).

Additional Resources: [TextureMipmapLimitSettings.limitBiasMode](/engine/6000.7/script-reference/unityengine/texturemipmaplimitsettings/limitbiasmode.md), [QualitySettings.globalTextureMipmapLimit](/engine/6000.7/script-reference/unityengine/qualitysettings/globaltexturemipmaplimit.md).
