# RGFloat

> Two color (RG) texture format, 32 bit floating point per channel.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RGFloat = 19
```

### Remarks

Note that not all graphics cards support all texture formats, use [SystemInfo.SupportsTextureFormat](/engine/6000.7/script-reference/unityengine/systeminfo/supportstextureformat.md) to check.
