# DXT1

> Compressed color texture format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DXT1 = 10
```

### Remarks

DXT1 (BC1) format compresses textures to 4 bits per pixel, and is widely supported on PC and console platforms.

It is a good format to compress most of RGB textures. For RGBA (with alpha) textures, use [TextureFormat.DXT5](/engine/6000.7/script-reference/unityengine/textureformat/dxt5.md).

Additional Resources: [Texture2D.format](/engine/6000.7/script-reference/unityengine/texture2d/format.md), [texture assets](/engine/6000.7/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
