# BGRA32

> Color with alpha texture format, 8-bits per channel.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
BGRA32 = 14
```

### Remarks

BGRA32 format is used by [WebCamTexture](/engine/6000.7/script-reference/unityengine/webcamtexture.md) on some platforms. Each of RGBA color channels is stored as an 8-bit value in \[0..1] range. In memory, the channel data is ordered this way: B, G, R, A bytes one after another.

Additional Resources: [Texture2D.format](/engine/6000.7/script-reference/unityengine/texture2d/format.md), [texture assets](/engine/6000.7/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
