# calculatedMipmapLevel

> The mipmap level calculated by the streaming system, which takes into account the streaming Cameras and the location of the objects containing this Texture. This is unaffected by Texture2D.requestedMipmapLevel or Texture2D.minimumMipmapLevel.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int calculatedMipmapLevel { get; }
```

### Remarks

Additional Resources: [Texture2D.desiredMipmapLevel](/engine/6000.7/script-reference/unityengine/texture2d/desiredmipmaplevel.md)
