# streamingMipmapUploadCount

> How many times has a Texture been uploaded due to Texture mipmap streaming.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static ulong streamingMipmapUploadCount { get; }
```

### Remarks

Each time the streaming system decides that a different mipmap level should be loaded for a Texture, a new read and upload is scheduled. This counts how many uploads has happened since the game started running.
