# IncrementUpdateCount()

> Increment the update counter.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void IncrementUpdateCount()
```

### Remarks

Call this method when you update a Texture from the GPU side, or you want to explicitly increment the counter.

### Examples

```csharp
using UnityEngine;

public class RenderSomething
{
    RenderTexture m_RT;

    void Awake()
    {
        m_RT = new RenderTexture(512, 512, 0);
    }

    public void Render(Texture source)
    {
        Graphics.Blit(source, m_RT);
        // We updated the render target on the GPU, so increment the update counter
        m_RT.IncrementUpdateCount();
    }
}
```
