# currentTextureMemory

> The amount of memory that all Textures in the scene use.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static ulong currentTextureMemory { get; }
```

### Remarks

Provides a snapshot of the amount of memory used while the mipmap streaming and budget are applied. The amount of memory used trends toward [Texture.targetTextureMemory](/engine/6000.7/script-reference/unityengine/texture/targettexturememory.md) as the Texture mipmaps are loaded or unloaded. Additional Resources: [Texture.targetTextureMemory](/engine/6000.7/script-reference/unityengine/texture/targettexturememory.md).
