# SpriteCharacter

> Default constructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.TextCore.Text](/engine/6000.7/script-reference/unityengine/textcore/text.md)
* **Assembly:** UnityEngine.TextCoreTextEngineModule

## SpriteCharacter()

Default constructor.

```csharp
public SpriteCharacter()
```

## SpriteCharacter(uint, SpriteGlyph)

Constructor for new sprite character.

```csharp
public SpriteCharacter(uint unicode, SpriteGlyph glyph)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Unicode value of the sprite character.**** (\[SpriteGlyph]\(/engine/6000.7/script-reference/unityengine/textcore/text/spriteglyph)): Glyph used by the sprite character.

## SpriteCharacter(uint, SpriteAsset, SpriteGlyph)

Constructor for new sprite character.

```csharp
public SpriteCharacter(uint unicode, SpriteAsset spriteAsset, SpriteGlyph glyph)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Unicode value of the sprite character.**** (SpriteAsset): Sprite Asset used by this sprite character.**** (\[SpriteGlyph]\(/engine/6000.7/script-reference/unityengine/textcore/text/spriteglyph)): Glyph used by the sprite character.
