# getFontFeatures

> Determines if OpenType font features should be retrieved from the source font file as new characters and glyphs are added dynamically to the font asset.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.TextCore.Text](/engine/6000.7/script-reference/unityengine/textcore/text.md)
* **Assembly:** UnityEngine.TextCoreTextEngineModule

```csharp
public bool getFontFeatures { get; set; }
```
