# Character

> Default constructor.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.TextCore.Text](/engine/6000.7/script-reference/unityengine/textcore/text.md)
* **Assembly:** UnityEngine.TextCoreTextEngineModule

## Character()

Default constructor.

```csharp
public Character()
```

## Character(uint, Glyph)

Constructor for new character

```csharp
public Character(uint unicode, Glyph glyph)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Unicode value.**** (\[Glyph]\(/engine/6000.7/script-reference/unityengine/textcore/glyph)): Glyph

## Character(uint, FontAsset, Glyph)

Constructor for new character

```csharp
public Character(uint unicode, FontAsset fontAsset, Glyph glyph)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Unicode value.**** (\[FontAsset]\(/engine/6000.7/script-reference/unityengine/textcore/text/fontasset)): The font asset to which this character belongs.**** (\[Glyph]\(/engine/6000.7/script-reference/unityengine/textcore/glyph)): Glyph
