# materials

> The material of each sub-mesh, in sub-mesh order, ready to assign to the renderer that draws the filled mesh.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.TextCore.Generation](/engine/6000.7/script-reference/unityengine/textcore/generation.md)
* **Assembly:** UnityEngine.TextCoreTextEngineModule

```csharp
public Material[] materials
```
