# GetHeightBlitMaterial()

> Returns the Material to use when copying the Terrain heightmap.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.TerrainTools](/engine/6000.7/script-reference/unityengine/terraintools.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static Material GetHeightBlitMaterial()
```

### Returns

| Type                                                                | Description                                              |
| ------------------------------------------------------------------- | -------------------------------------------------------- |
| [Material](/engine/6000.7/script-reference/unityengine/material.md) | Built in "Hidden/TerrainEngine/HeightBlitCopy" material. |
