# sourceRenderTexture

> (Read Only) Render target that stores the original data from the Terrain tiles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.TerrainTools](/engine/6000.7/script-reference/unityengine/terraintools.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public RenderTexture sourceRenderTexture { get; }
```

### Remarks

This RenderTexture contains all of the data collected from all Terrain tiles that intersect the PaintContext. The RenderTexture is created by [PaintContext.CreateRenderTargets](/engine/6000.7/script-reference/unityengine/terraintools/paintcontext/createrendertargets.md), and populated by one of the Gather functions ([PaintContext.GatherHeightmap](/engine/6000.7/script-reference/unityengine/terraintools/paintcontext/gatherheightmap.md), [PaintContext.GatherAlphamap](/engine/6000.7/script-reference/unityengine/terraintools/paintcontext/gatheralphamap.md) or [PaintContext.GatherNormals](/engine/6000.7/script-reference/unityengine/terraintools/paintcontext/gathernormals.md)).

Additional Resources: [PaintContext](/engine/6000.7/script-reference/unityengine/terraintools/paintcontext.md), [\_destinationRenderTexture](/engine/6000.7/script-reference/unityengine/terraintools/paintcontext/destinationrendertexture.md)
