# diffuseRemapMax

> A Vector4 value specifying the maximum RGBA value that the diffuse texture maps to when the value of the channel is 1.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public Vector4 diffuseRemapMax { get; set; }
```
