# treePrototypes

> The list of TreePrototype s available in the inspector.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public TreePrototype[] treePrototypes { get; set; }
```

### Remarks

If you change any value here, you should call [TerrainData.RefreshPrototypes](/engine/6000.7/script-reference/unityengine/terraindata/refreshprototypes.md) so the changes take effect.
