# maxDetailScatterPerRes

> The maximum value of each sample in the detail map of the terrain data.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public int maxDetailScatterPerRes { get; }
```

### Remarks

This value will depend on the set [DetailScatterMode](/engine/6000.7/script-reference/unityengine/detailscattermode.md). In [DetailScatterMode.CoverageMode](/engine/6000.7/script-reference/unityengine/detailscattermode/coveragemode.md), values of up to 255 are stored. In [DetailScatterMode.InstanceCountMode](/engine/6000.7/script-reference/unityengine/detailscattermode/instancecountmode.md), values of up to 16 are stored.
