# heightmapScale

> Returns a Vector3 where the x and z components are the size of each heightmap sample (i.e. the space between two neighboring heightmap samples), and the y component is the entire Terrain's height range in world space.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public Vector3 heightmapScale { get; }
```
