# normalmapTexture

> Returns the normal map texture computed from sampling the heightmap. It is only used when terrain is rendered using instancing.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public RenderTexture normalmapTexture { get; }
```
