# BuiltInLegacySpecular

> A built-in material that uses the legacy BlinnPhong (specular) lighting model and has optional normal map support.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

> **Warning:**
>
> **Deprecated.** Enum type MaterialType is not used any more.

```csharp
BuiltInLegacySpecular = 2
```

### Remarks

The actual built-in shader used is Nature/Terrain/Specular.
