# legacyShininess

> The shininess value of the terrain.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

> **Warning:**
>
> **Deprecated.** Property legacyShininess is not used any more. Set materialTemplate directly.

```csharp
public float legacyShininess { get; set; }
```

### Remarks

You can use it to control the overall shininess value across the whole terrain when \_materialType is [Terrain.MaterialType.BuiltInLegacySpecular](/engine/6000.7/script-reference/unityengine/terrain/materialtype/builtinlegacyspecular.md).

The valid range of this value is 0.0f to 1.0f.
