# holesFormat

> Graphics format of the Terrain holes Texture when it is not compressed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static GraphicsFormat holesFormat { get; }
```

### Remarks

Additional Resources: [\_holesTexture](/engine/6000.7/script-reference/unityengine/terraindata/holestexture.md)
