# heightmapMaximumLOD

> Limits the Terrain's maximum rendering resolution.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public int heightmapMaximumLOD { get; set; }
```

### Remarks

Use on low-end graphics cards to block the highest level of detail for Terrain. A value of 0 for this property allows the terrain to be shown at the highest detail. A value of 1 reduces the maximum triangle count to one-fourth of its current value and halves the width and height of the heightmap resolution.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        Terrain.activeTerrain.heightmapMaximumLOD = 1;
    }
}
```
