# GetActiveTerrains(List<Terrain>)

> Populates a List of Terrains with the active Terrains in the Scene.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public static void GetActiveTerrains(List<Terrain> terrainList)
```

### Parameters

**** (\[List\<Terrain>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): A List of Terrains this function populates with the active Terrains in the Scene.

### Remarks

This function differs from [\_activeTerrains](/engine/6000.7/script-reference/unityengine/terrain/activeterrains.md) in that it gives you control of memory allocation. .

Additional Resources: [\_activeTerrains](/engine/6000.7/script-reference/unityengine/terrain/activeterrains.md)
