# basemapDistance

> Heightmap patches beyond basemap distance will use a precomputed low res basemap.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public float basemapDistance { get; set; }
```

### Remarks

This improves performance for far away patches. Close up Unity renders the heightmap using splat maps by blending between any amount of provided terrain textures.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        Terrain.activeTerrain.basemapDistance = 100;
    }
}
```
