# dampingRatio

> The amount by which the target spring force is reduced in proportion to the movement speed.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float dampingRatio { get; set; }
```

### Remarks

The target spring will oscillate with a certain frequency as it attempts to reestablish the target position. The higher the damping ratio, the quicker the oscillation will die down to zero.

Additional Resources: [\_frequency](/engine/6000.7/script-reference/unityengine/targetjoint2d/frequency.md)
