# anchor

> The local-space anchor on the rigid-body the joint is attached to.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 anchor { get; set; }
```

### Remarks

The local-space anchor position is where the joint will apply forces to move the body to the specified `target` position.
