# supportsSwapChainPreTransform

> Returns true if the platform supports swapchain pre-transform (Vulkan on Android).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsSwapChainPreTransform { get; }
```

### Remarks

When pre-transform is supported and **Apply display rotation during rendering** is enabled in Player Settings, Unity rotates rendering to the display's native orientation during rendering instead of relying on the OS compositor to rotate the final image.

Additional Resources: [QualitySettings.disableSwapChainPreTransform](/engine/6000.7/script-reference/unityengine/qualitysettings/disableswapchainpretransform.md), [PlayerSettings.vulkanEnablePreTransform](/engine/6000.7/script-reference/unityeditor/playersettings/vulkanenablepretransform.md).
