# supportsSetConstantBuffer

> Does the current renderer support binding constant buffers directly? (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsSetConstantBuffer { get; }
```

### Remarks

Methods such as SetConstantBuffer and [Material.SetConstantBuffer](/engine/6000.7/script-reference/unityengine/material/setconstantbuffer.md) allow overriding all shader parameters that reside in a given constant buffer with a custom GfxBuffer. This property returns true if the currently active renderer supports binding constant buffers. It returns false if the render does not support such bindings.
