# supportsMultiDrawIndirectCountBuffer

> Returns true if the graphics system supports indirect GPU draw calls with an indirect count buffer. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsMultiDrawIndirectCountBuffer { get; }
```

### Remarks

The following method can read the number of draw sub-commands to execute from an indirect count buffer:

[CommandBuffer.DrawProceduralIndirect](/engine/6000.7/script-reference/unityengine/rendering/commandbuffer/drawproceduralindirect.md).

Ensure that the system supports multi-draw indirect count buffers before setting the indirect count buffer.
