# supportsMultiDrawIndirect

> Returns true if the graphics system supports indirect GPU draw calls with a configurable draw count. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsMultiDrawIndirect { get; }
```

### Remarks

The following method can execute more than one draw sub-command from a single indirect argument buffer:

[CommandBuffer.DrawProceduralIndirect](/engine/6000.7/script-reference/unityengine/rendering/commandbuffer/drawproceduralindirect.md).

Ensure that the system supports multi-draw indirect before setting draw count to a greater number than one.
