# supportsDepthAttachmentAsInputAttachment

> Returns true if depth can be used as input attachment.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool supportsDepthAttachmentAsInputAttachment { get; }
```

### Remarks

Some platforms support read-only depth attachment to be used as input attachment, allowing shaders to read from on-tile fast memory through frame buffer fetch.
