# processorModel

> Specifies the model name of the processor in the user's device (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static string processorModel { get; }
```

### Remarks

With `SystemInfo.processorModel` and [SystemInfo.processorManufacturer](/engine/6000.7/script-reference/unityengine/systeminfo/processormanufacturer.md) values, you can categorize the devices running Unity applications to gather accurate performance metrics. You can use this data to test and optimize your application for improved performance.

Returns `unknown` on platforms that do not support this property.

**Note**: On Android, this property is supported on API level 32 and later.

Additional Resources: [SystemInfo.processorManufacturer](/engine/6000.7/script-reference/unityengine/systeminfo/processormanufacturer.md)

### Examples

```csharp
using UnityEngine;
using TMPro;
public class NewBehaviourScript : MonoBehaviour
{
    public TMP_Text DisplayText;
    private string _processorModel;

    void Start()
    {
        _processorModel = SystemInfo.processorModel;
        DisplayText.text = _processorModel;
    }
}
```
