# graphicsMultiThreaded

> Is graphics device using multi-threaded rendering (Read Only)?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool graphicsMultiThreaded { get; }
```

### Remarks

On many platforms Unity can use multi-threaded rendering, where actual calls to underlying graphics API are done on a separate thread. Normally you do not have to worry about this, except if you're making native code rendering plugins. In that case, you need to make sure your plugin also does rendering calls on the right thread; use [GL.IssuePluginEvent](/engine/6000.7/script-reference/unityengine/gl/issuepluginevent.md) for that.

Additional Resources: [GL.IssuePluginEvent](/engine/6000.7/script-reference/unityengine/gl/issuepluginevent.md), [Native Plugin Interface](/engine/6000.7/manual/scripting/compilation-and-code-reload/plug-ins/native-plugin-interface.md).
