# deviceName

> The user defined name of the device (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static string deviceName { get; }
```

### Remarks

This is typically the name of the device as it appears on the networks.

**Android**: There's no API for returning the device name. Therefore, Unity attempts to read `device_name` and `bluetooth_name` from secure system settings. If no value is found, `<unknown>` string is returned.

Will return [SystemInfo.unsupportedIdentifier](/engine/6000.7/script-reference/unityengine/systeminfo/unsupportedidentifier.md) on platforms which don't support this property.

Additional Resources: [SystemInfo.deviceModel](/engine/6000.7/script-reference/unityengine/systeminfo/devicemodel.md).
